Overview
Titangard is a browser survival sandbox on Titan. You name a colonist — optionally binding it to a Robinhood Chain wallet — wake at Huygens Station with an ice axe and twelve minutes of heat, and build from there: cut tholin, crack ice for oxygen, sell at the Depot, craft tools and kits, push into Belet, claim a plot on Xanadu Ridge.
- ›Side-on tile world you can dig through and build in, top to bottom
- ›Free to total level 10; holding 10,000 $TGARD opens the wilderness and the market
- ›Joules are off-chain and never withdrawable; the token only touches the border of the economy
- ›Runs in any modern browser on desktop and phone, no install
The second landing
You are not the first colonist on Titan. The first expedition put nine people down at Huygens Station, worked four hundred and twelve turns, and stopped transmitting. Nobody has been back since, and the reactor is still warm — somebody banked it on the way out.
The story is not told in cutscenes. It is recovered: twelve fragments from the station archive, from the cores of survey crawlers that never received a stop order, from core samples nobody filed, and from a hauler that did not make the ridge. Each one explains something you have already noticed — why the crawlers hunt anything warmer than 250 kelvin, what the first expedition found under the Sinlap ice, and why the Hearth recipe is exactly 300 tholin, 90 scrap and 30 ammonia.
- Act I · SilenceA station that should be dead and is not.
- Act II · The standing orderOrder 7, issued on turn 361 and never revoked: locate any thermal source above 250 K and return it to the ridge.
- Act III · What Sinlap openedThe bedrock is nine per cent ammonia, and below four hundred metres it stops being solid.
- Act IV · The moveNine Hearths were meant to go up on Xanadu before the long rain. Eight are cold. The tenth is yours.
Fragments are collected in the in-game mission log (press L). The chain ends when you place a Hearth on Xanadu Ridge.
What is a turn?
A turn is one Titan day. Because Titan is tidally locked to Saturn, that is also one orbit of the planet — 15 days 22 hours of real time. Colonists count turns since landing the way rover teams count sols. In game a turn lasts 10 minutes, which is the shortest a daily can be without feeling like a chore.
- 00:00Dawn. Saturn goes half-lit over Xanadu. The haze thins from brown to amber. Station exchangers run at full output.
- 03:00Rain window opens. The first methane-rain window of the turn. Scheduled per turn, announced on the compass ninety seconds out.
- 06:00Methane rain. Ramp 25 s, hold 60 s, fade 25 s. Drops fall slow and fat and take your heat with them. Drain +50% in the open.
- 09:00Eclipse. Titan crosses Saturn's shadow. Full dark, no ring-shine, the coldest ninety seconds of the turn. Crawlers hunt by heat.
- 14:00Long dusk. The haze reddens and thickens. Sightlines drop to forty metres. Ring-shine returns as a thin bright line.
- 00:00New turn. Dailies reset, the free pod spin is restored, ice re-freezes, algae vats reseed, wrecks are cleared.
The loop
- 01Land: One wallet signature. You wake inside the dome with an ice axe, two fuel cells and 10 joules.
- 02Cut: Click a node with the right tool. Tholin drifts, ice boulders, ammonia vents, scrap piles, algae vats. Three strikes, then it respawns on a timer.
- 03Sell or bank: The Depot pays fixed prices. The bank locker holds 48 slots. Joules are off-chain and instant.
- 04Buy and craft: Tools from the Depot. Seal kits, thermal flares and Hearth kits from what you cut yourself.
- 05Push out: Belet Sands: scrap, crawlers, methane rain. Die out there and your cargo freezes where you fell.
- 06Claim: Place a Hearth on Xanadu Ridge. Your respawn point, your locker, the seed of your colony.
Nodes and the tool each wants
- TholinTholin Flats, dune faces · ice axe
- Water iceSinlap Crater floor · ice axe
- Scrap alloyBelet Sands, wrecks · torque driver
- Algae cakeStation vats · vat rake
- Ammonia crystalSinlap rim, cryovolcanic vents · ice axe
Quest chain, turn 1
- 01 Cut 5 tholin+20 J
- 02 Sell at the Depot+15 J
- 03 Crack 5 water ice+30 J
- 04 Buy a vat rake and seed a vat+40 J
- 05 Craft a thermal flare+60 J
- 06 Put down a derelict crawler+120 J
- 07 Claim a plot on Xanadu Ridge+250 J
Three dailies reset every turn on top of the chain.
Zones
Huygens Station
SAFEheat +4/sDomed hub built around the probe that got here first. Depot, bank, algae vats. Heat refills here.
Tholin Flats
SAFEheat −0.45/sWest. Orange organic sand, ankle deep, drifting. Tholin and the occasional buried strut.
Sinlap Crater
SAFEheat −0.55/sEast. Water ice on the floor, ammonia crystal on the rim. The ice is your oxygen.
Xanadu Ridge
SAFEheat −0.5/sNorth-west highland. Bright, high, stable bedrock. The only ground a Hearth will hold.
Belet Sands
WILDERNESSheat −0.9/s, +50% in rainEverything outside the circles. Dune seas, derelict crawlers, methane rain. Wrecks.
Survival
Titan is 1.5 bar of nitrogen at 94 kelvin. You need a mask for the oxygen and a working thermal core for everything else. The core holds 100 units; below zero you lose suit integrity at 5 per second and it goes quickly.
Heat
- Inside the dome+4/s
- Flats · Sinlap · Xanadu−0.45 to −0.55/s
- Belet Sands−0.9/s, +50% in methane rain
- Algae cake+12
- Fuel cell+50
- Thermal flare+3/s for 45 s to anyone nearby
Suit integrity
- Derelict crawler5 damage every 1.4 s within 2 m
- Seal kit+40
- Inside the domerepairs 1.5/s
- 0 heathypothermia at 5/s
Dying in Belet on a free account loses your resources. Holders drop a frozen cache instead: five minutes on the clock, marked on the map and compass for everyone. Tools are never lost, on either tier.
Joules
Joules are an in-game unit of stored heat. Off-chain, instant, fee-free between colonists, never withdrawable. Value leaves the game in exactly one place: when one colonist buys another colonist's joules with $TGARD.
- Depot buystholin 1 · water ice 3 · scrap alloy 4 · algae cake 5 · ammonia crystal 7
- Depot sellsice axe 40 · melt tank 50 · vat rake 60 · torque driver 80 · thermal drill 260 · algae spores 4 · fuel cell 25 · seal kit 30
- Craftingseal kit = 3 scrap alloy · thermal flare = 20 tholin + 10 scrap alloy · melt tank = 40 scrap alloy + 5 ammonia · hearth kit = 300 tholin + 90 scrap alloy + 30 ammonia crystal
- Quests7-step chain, +20 to +250 J each; three dailies reset every turn
Skills
- Cuttingtholin + ammonia crystal; faster strikes per level
- Ice crackingwater ice boulders; +1 ice per strike at levels 5 and 10
- Salvagescrap piles, wrecks, frozen caches; better scrap rolls
- Cultivationvats, spores, harvest; +1 algae cake every 3 levels
- Defencederelict crawlers; +1.5 damage per level
XP to level L = 25 × (L−1)² × 1.15. Total level is the sum of the five. Free play caps at total level 10. Nobody picks a class — the tools you buy and the ground you are willing to cross decide what you turn into.
$TGARD
$TGARD is the access key. It never changes heat, damage, drop rates or Depot prices.
- FREE (0)Safe zones, Depot, bank, quests, dailies; One free supply pod spin per turn; Total level 10
- HOLDER (10,000)Cap lifted, Belet, frozen caches, paid spins; After 24 h: market selling, guild bank, Xanadu plots
- FOUNDER (50,000)Founders wall; 48 h early access to every new realm; Founder visor decal
- COUNCIL (250,000)Votes on realm order, rain calendar, plot releases; Council badge
Supply 1,000,000,000. Fair launch on the Robinhood Chain launchpad after the multiplayer server is public. No presale, no team allocation at launch, no emissions. Until then there is no contract address to publish.
Supply pod
- ›22 segments, odds posted here and in-game
- ›1 in 100: tamed crawler pet (cosmetic)
- ›1 in 20: 50–500 joules
- ›Rest: tholin, water ice, scrap alloy, ammonia, fuel cells
- ›Free spin every turn at total level 5+
- ›Paid spin: $3 of $TGARD, holders only, 50% burned, never resets the free timer
- ›Server-side RNG; per-turn seed hash published before, revealed after
Controls
- A · Dwalk
- Space or Wjump
- Left clickdig the tile under the cursor, or hit a crawler
- Right clickplace the block you are holding
- 1 – 0 · wheelpick a hotbar slot
- Fuse the held item: fuel cell, seal kit, flare
- Efull cargo
- B · C · LDepot · crafting · mission log
- Esccontrols, and reset the save
- Layoutkeys are read by physical position, so any keyboard layout works
Safety
- ›The game only ever asks your wallet to sign a login message. It never asks for a seed phrase.
- ›The contract address will be published only on titangard.xyz and the official X account. Anything else is fake.
- ›The treasury never pays anyone out. Nobody from the team will DM you about rewards.
- ›There is no presale, no allowlist, and no private round. If someone offers you one, they are not us.
$TGARD is a utility token that unlocks access inside the Titangard game. It is not an investment, a security, or a claim on revenue. Joules are an in-game unit with no cash value and cannot be withdrawn. Digital assets are volatile and may lose all value. Nothing here is financial advice.